Starters
Confetti
Paper squares and strips shot up, tumbling down in many colours. Shapes from a collection, coloured by a material that reads each particle's colour.
VecFlow 0.1.0

Paper squares and strips shot up, tumbling down in many colours.
SidebarVecFlowNew SimulationParticlesConfetti, or AddVecFlowConfetti.
What it makes
Objects it makes
Confettimesh, the simulation: it holds the settings and plays the bake
Confetti Emitterempty, where the particles come from
Confetti Squaremesh
Confetti Stripmesh
Shapes collection: Confetti Square, Confetti Strip
No flow: the sidebar’s settings, changed from their defaults
Per Frame 250, Speed 8, Spread 1.2, Life 5, Drag 1.8, Wind 0.6, 0, 0, Turbulence 3, Swirl Size 0.7, Swirl Change 0.8, Bounce 0.1, Friction 0.8, Shapes Confetti Shapes, Variation 0.3, Rotation Random, Spin 540, Variation 360, Colour Fixed, Colour 0.55, 0.5, 0.5, Variation 0.5
The particles show as two paper shapes, a square and a strip, from the
Confetti Shapes collection. Their material, Confetti Paper, reads each
particle's colour (an Attribute node set to Instancer, vf_color), so
every piece gets the particle's colour: a mid grey with a wide
Variation gives many colours. Pieces turn at random as they
fall (Spin), slowed by drag and blown about by turbulence.
Try these first
- Speed: how high the burst goes.
- Colour and Variation: a colour and 0.1 for one shade; 0.5 for party colours.
- Strength: more and the pieces flutter and scatter.
Make it yours
- Your own pieces. Add objects to the Confetti Shapes collection
(stars, hearts, your logo), with Confetti Paper or any material reading
vf_colorthe same way. - One burst. For a cannon shot, a flow's Birth can give all its particles at once: Convert to Flow, then set Edit FlowParticlesBirthMode.
- Size. Scale and its Variation.